General industry terms:
Arthouse- movies with niche appeal, opposite of multiplex, challenging difficult and more obscure films
Social Realism- genre that depicts real life as closely as possible
Box office - total revenue from cinema tickets
Big 5 - production and distribution companies who command a significant share in box office revenue. These Include NBC Universal , Sony Columbia, Disney, Warner Brothers, and Paramount
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Convergence - (the media C word) the merging of the traditional broadcasting, like theatre showings, and internet content
Horizontal integration - conglomerates creating synergy through owning subsidiaries across the same or multiple industries, eg. music label/publisher working with film
Vertical integration- a conglomerate combining production, distribution, exchange/exhibition subsidiaries
Subsidiary - a smaller company owned by larger companies
Indie company - short for independent, a smaller company not owned by a studio
Tentpole- synonym of blockbuster, conglomerates use movies to hold up company, will collapse if film flops
Narrative enigma - intentionally withholding information to create mystery
Mise-en-scene - what is put on stage, the arrangement of the scenery, props, actors etc.
Verisimilitude - creating a sense of realism though different aspects like: mise-en-scene, sound, costume etc.
Denote - be a sign of / indicate
Anchorage - conventions being reinforced, details that signify a certain genre and point the audience. (links to Roland Barthes' theory).
Polysemy - lack of clear signifiers, leave it to interpretation
Preferred Reading - how the producer wants the audience to view the media text
Intertextuality - connections between media texts, references to other films in your film. Example: Jason's mask in Bride of Chucky (1998 Ronny Yu)
Hybrid- two or more combined genres
Stereotype - a widely held and fixed idea
Archetype - a typical example of a certain person or thing
Counter type - opposes stereotypes
Counter-hegemonic - challenging normative ideas (links to Gramsci's theory of cultural hegemony)
Normative - the repetition of representations that come to be seen as normal
Franchise fatigue - describes the fall in demand for the increasing number of sequels, a big threat to The Big 5 as they rely heavily on franchises
Criticproof - the idea that the 'word of the mouth' is strong enough to overcome critic's con-sentience
Niche - narrow appeal, small audience
Mainstream- mass-market appeal, opposite to arthouse, large audience (opposite of niche)
First look deals: a production company will bring new movies to the distributor and they decided they want to take it.
SANS SERIF vs SERIF FONTS: a font can be either with or without serifs, small strokes added to the letters
Digitalisation - the broadcasting media market shifting to online streaming services.
Disruption - links to digitalisation, the change that happens when new digital technologies, services, capabilities, and business models affect and change the value of the industry's existing services and goods
Audience:
GAPS-
G- gender
A- age
P- primary
S- secondary
PIES-
P- personal identity
I- information
E- escapism
S- social interaction
ABC1- AB (upper class/high disposable income), C1 (middleclass)
focused as targets when texts are challenging, sophisticated and complex (Tatler, The Times)
C2DE- lower middle class/working class/students/unwaged (low-disposable income)
less sophisticated, simplistic, easily digestible terms, linked to tabloids and red-tops (The Daily Mail, Reveal)
Editing and Filming techniques:
Cross-fade - make a picture or sound appear or be heard gradually
Cross-cutting - shots cutting from one scene of action to another, often signify them happening at the same time
Ellipses - a chunk of time removed through editing
Matched cut- cut from shot A to B with clear similarity in framing and content
Snorricam - attaching the camera to yourself when filming, very useful in stalking scene.
Brokeh effect - the effect of a soft out-of-focus background that you get when filming.
Deep focus- on background, subject in front blurred
Shallow focus- on subject at front, blurry background, connotes importance
Rule of thirds- shot split into 3rds, directs action focus
Hand of God- opening horror technique created by Hitchcock in Psycho, pan of a city continuing to zoom into a window until it reaches the protagonist
Shots:
ELS- extreme long shot
LS- long shot
MLS- medium long hot
MS- medium shot
MCU- medium close up
CU- close up
BCU- big close up
ECU- extreme close up
Tracking Shot- follows specific image or subject, typically done on tracks
Crane Shot- camera operator on a crane, shot from above
Master shot- building up shot, withholding exposition, multiple close-up shots of an area before extreme long shot to incorporate, builds up narrative enigma
180-degree rule- used in shot/reverse shot sequence, continuity editing
More on shots here
Angles:
High Angle (HA)- subject is low and looking up, vulnerable and small
Mid Angle (MA)- neutral angle
Low Angle (LA)- looking up to subject, powerful and threatening
Dutch Angle (DA)- tilted angle
Worm’s Eye View- camera on the ground
Bird’s Eye View- like helicopter and drone shots but without movement
Sound:
Foley sound - reproduction of the sound post production, basically just recording it separately.
Audio bridge- sound of one scene begins in previous, creates link
Diegetic- sound from world on screen/studio
Non-Diegetic- sound not from the world on screen
soundtrack, voiceover, radio
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